Dinky Doo
Platform: Commodore 64
Gametype: Undefined
_________________________

You need to cross a labyrinth full of indefinable monsters rushing around, deadly worms as swift as an arrow, electric traps and other dangerous adversities, as e.g. walls that should not be touched. The game consists of 15 different levels, where Dinky Doo first needs to reach the bottle with the magic potion, whereupon the monsters change to fruits, which get you points when you pick them up. The speed is necessary, as the fruits dissolve after a certain time. After getting the bottle a door appears, through which Dinky gets into the next level. In this game timing is important, as the monsters have their given paths and rhythms in which they move. 

The graphics are kept simple. All the sprites are unicoloured. At the start of the game you can hear When I´m 64. During the game a relatively monotonous melody is repeated. 

Hints 

Exact timing is utterly important in this game. First memorise the movement patterns of the enemies and the safe places on the screen and then go as fast as possible to the bottle. 

Dinky Doo follows the joystick movements. 

Walls must not be touched, they are deadly for Dinky. 

Always keep an eye on the bar at the upper rim of the screen. If this reaches zero, Dinky will lose a life. 

Items such as the transformed enemies or the bottle are collected by walking over them. 

Cheats 

The version by "Willcox" offers some trainers as unlimited lifes, endless oxygen, collision query off, Dinky with higher speed and selectable starting level.


http://www.c64-wiki.com/index.php/Dinky_Doo
